




STEEDCREST
About Us
We saw developers struggling with external studios where briefs were misread, feedback was ignored, and source files were treated as an afterthought. Somewhere in that friction, the art itself always suffered because the process was broken.
We built Steedcrest to fix the process first.
In an industry currently defined by AI-driven layoffs and "resource" mentalities, we are building a safe place for artists. We are interested in craftsmanship, structured feedback, honest timelines, and contracts that protect both sides.
We're a new studio and we're not pretending otherwise. We have a small but trustworthy team, a growing client list, a lot still to prove. We have artists chosen as much for how they work as for what they can draw, and a working culture that treats people, clients and artists alike, as partners rather than resources.
We're building the studio we wished existed. That's the whole story.
About Us
We saw developers struggling with external studios where briefs were misread, feedback was ignored, and source files were treated as an afterthought. Somewhere in that friction, the art itself always suffered because the process was broken.
We built Steedcrest to fix the process first.
In an industry currently defined by AI-driven layoffs and "resource" mentalities, we are building a safe place for artists. We are interested in craftsmanship, structured feedback, honest timelines, and contracts that protect both sides.
We're a new studio and we're not pretending otherwise. We have a small but trustworthy team, a growing client list, a lot still to prove. We have artists chosen as much for how they work as for what they can draw, and a working culture that treats people, clients and artists alike, as partners rather than resources.
We're building the studio we wished existed. That's the whole story.
ポートフォリオ / 作品集 / 포트폴리오 / أعمالنا / Portafolio
PORTFOLIO
ポートフォリオ / 作品集 / 포트폴리오 / أعمالنا / Portafolio
PORTFOLIO
THE PROCESS
発見 / 发现 / 발견 / اكتشاف / Descoberta
Briefing
We start by understanding your game's vision: art direction, tone, references, and scope. From there we put together clear requirements and guidelines so expectations are aligned before anything begins.
発見 / 发现 / 발견 / اكتشاف / Descoberta
Briefing
We start by understanding your game's vision: art direction, tone, references, and scope. From there we put together clear requirements and guidelines so expectations are aligned before anything begins.
範囲 / 范围 / 범위 / تحديد / Escopo
Defining the Scope
We define deliverables, timeline, revision rounds, and pricing in writing. Once signed and the deposit is confirmed, your project enters the production queue.
範囲 / 范围 / 범위 / تحديد / Escopo
Defining the Scope
We define deliverables, timeline, revision rounds, and pricing in writing. Once signed and the deposit is confirmed, your project enters the production queue.
方向 / 方向 / 방향 / توجيه / Direção
Direction
The right artists are matched to your project based on style and scope, then they are briefed internally by our art director who oversees every project. You work with one point of contact throughout, no chasing multiple people.
方向 / 方向 / 방향 / توجيه / Direção
Direction
The right artists are matched to your project based on style and scope, then they are briefed internally by our art director who oversees every project. You work with one point of contact throughout, no chasing multiple people.
制作 / 制作 / 제작 / إنتاج / Produção
Production
Work is delivered in structured stages with built-in feedback rounds. You review, consolidate your notes, and we revise. Every deliverable is tracked against the original agreement so nothing drifts.
制作 / 制作 / 제작 / إنتاج / Produção
Production
Work is delivered in structured stages with built-in feedback rounds. You review, consolidate your notes, and we revise. Every deliverable is tracked against the original agreement so nothing drifts.
納品 / 交付 / 납품 / تسليم / Entrega
Delivery
Approved files are packaged and delivered in your required formats: layered, print-ready, or engine-ready depending on the brief. Once delivered and signed off, you own it completely.
納品 / 交付 / 납품 / تسليم / Entrega
Delivery
Approved files are packaged and delivered in your required formats: layered, print-ready, or engine-ready depending on the brief. Once delivered and signed off, you own it completely.


サービス / 服务 / 서비스 / خدماتنا / Servicios
OUR
SERVICES

Exploration
Early-stage concepting and ideation across characters, environments, and props. We push multiple directions so you find the right visual voice.
質問 / 问题 / 질문 / أسئلة / Perguntas
FAQ
Do you work with indie studios or only larger teams?
We work with studios of all sizes: from solo developers and small indie teams to mid-sized and AA studios. Our process scales to fit your scope and budget.
How do I know if outsourcing art is the right move for my project?
If you need specialized art skills, need to move faster than your in-house team allows, or want to keep your headcount lean without sacrificing quality, outsourcing is worth considering. We're happy to talk through your situation before any commitment.
What art styles can you handle?
We work across a wide range of styleswith a focus on realism and semi-realism. If you have references, we can tell you quickly whether it's in our area of expertise.
How is a project scoped and priced?
Every project starts with a brief. From there we put together a document covering deliverables, timeline, revision rounds, and a fixed price. No hourly ambiguity, you know what you're getting before anything starts.
What is your turnaround time?
Timelines depend on scope, complexity, and current studio capacity. We'll give you a realistic timeline before anything is signed based on the project scope (and we stick to it).
Who will actually be making the art?
Every project is overseen by our Art Director, who briefs, reviews, and quality-checks all work before it reaches you. The artists on your project are selected based on style fit and experience match, not just availability.
Do you handle the full pipeline or just parts of it?
We specialize in concept art and illustration — from early exploration through to final key art and production-ready assets. We don't currently offer 3D, animation, or UI (at the moment) but we can give you some recommendations for trusted partners if needed.
Who owns the work once it's delivered?
You do. Full IP transfers to you upon final payment. We retain the right to display finished work in our portfolio, once your project goes public, unless you request otherwise in writing.
How do we communicate during a project?
You have one point of contact throughout: our Art Director (and Founder of Steedcrest). We work over email and your preferred project management tool, with structured check-ins tied to each delivery milestone.
How do we get started?
Reach out with a brief overview of your project: what you're making, where you are in development, and what you need. We'll follow up as soon as possible to set up a call or start scoping directly.
質問 / 问题 / 질문 / أسئلة / Perguntas
FAQ
Do you work with indie studios or only larger teams?
We work with studios of all sizes: from solo developers and small indie teams to mid-sized and AA studios. Our process scales to fit your scope and budget.
How do I know if outsourcing art is the right move for my project?
If you need specialized art skills, need to move faster than your in-house team allows, or want to keep your headcount lean without sacrificing quality, outsourcing is worth considering. We're happy to talk through your situation before any commitment.
What art styles can you handle?
We work across a wide range of styleswith a focus on realism and semi-realism. If you have references, we can tell you quickly whether it's in our area of expertise.
How is a project scoped and priced?
Every project starts with a brief. From there we put together a document covering deliverables, timeline, revision rounds, and a fixed price. No hourly ambiguity, you know what you're getting before anything starts.
What is your turnaround time?
Timelines depend on scope, complexity, and current studio capacity. We'll give you a realistic timeline before anything is signed based on the project scope (and we stick to it).
Who will actually be making the art?
Every project is overseen by our Art Director, who briefs, reviews, and quality-checks all work before it reaches you. The artists on your project are selected based on style fit and experience match, not just availability.
Do you handle the full pipeline or just parts of it?
We specialize in concept art and illustration — from early exploration through to final key art and production-ready assets. We don't currently offer 3D, animation, or UI (at the moment) but we can give you some recommendations for trusted partners if needed.
Who owns the work once it's delivered?
You do. Full IP transfers to you upon final payment. We retain the right to display finished work in our portfolio, once your project goes public, unless you request otherwise in writing.
How do we communicate during a project?
You have one point of contact throughout: our Art Director (and Founder of Steedcrest). We work over email and your preferred project management tool, with structured check-ins tied to each delivery milestone.
How do we get started?
Reach out with a brief overview of your project: what you're making, where you are in development, and what you need. We'll follow up as soon as possible to set up a call or start scoping directly.
お問い合わせ / 联系 / 문의 / تواصل / Contato
CONTACT
We provide the creative backbone and art direction required to bring ambitious games to life. Drop us a message to start the discovery process.
お問い合わせ / 联系 / 문의 / تواصل / Contato
CONTACT
We provide the creative backbone and art direction required to bring ambitious games to life. Drop us a message to start the discovery process.


















